﻿using UnityEngine;

namespace BlockOS.Client
{
    public struct VertexData
    {
        public Vector3 position;
        public Vector2 texCoord;

        public VertexData(Vector3 position, Vector2 texCoord)
        {
            this.position = position;
            this.texCoord = texCoord;
        }

        public override string ToString()
        {
            return $"{{pos:{position}, uv:{texCoord}}}";
        }
    }
}
